Checklist: Overlay Text: No Options: A. Someone rats you out, but you escape anyway (Points: 1) B. You break someone out, and they ditch you, but you saw it coming (Points: 1) C. Your ally flips on you, but you had a backup plan (Points: 1) D. You get framed, but you turn the tables (Points: 1) E. Your escape plan gets exposed, but you improvise (Points: 1) F. A friend betrays you, but you outmaneuver them (Points: 1) G. You take the fall, but you get revenge later (Points: 1) H. You make a deal, and somehow it doesn’t backfire (Points: 1) I. Someone fakes loyalty, but you don’t fall for it (Points: 1) J. You survive prison and every double-cross (Points: 1) K. You lose everything but still keep going (Points: 1) L. You get set up, but you use it to your advantage (Points: 1) M. Someone close to you was working against you, but you flip the script (Points: 1) N. You trust no one, and it pays off (Points: 1) O. You actually make it out alive (Points: 1) Results: - You’d be gone before the opening credits: You trust too easily, and it’s not going well. The only thing you'd be breaking is into tears. - You’d survive, but it wouldn’t be pretty: You take hits and somehow scrape through. Just don’t expect a happy ending. How can you? - You might actually be the main character: You predict betrayals before they happen. You’re running the whole game, huh?